News:Building Policy
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Building Basics
All buildings must be approved by building staff before they can be built. Please @mail *staff for a link before you start building. In your mail, be sure to explain what you want to build and how many rooms you plan on building. Buildings will be approved contingent upon the size of the building and what is already on the grid.
No roleplaying will be allowed in rooms that are in the building nexus. Violators will be subject to due process.
Once your building is approved, a link and the first room will be opened for you in the building nexus, where you will build the rest of your building.
When you are finished with your building, @mail *staff for inspection. Include in your @mail where you want your building linked on the grid. All buildings must conform to KushielMux's building style in order to pass inspection.
Builders will have one month to finish their buildings. Buildings that are incomplete after one month will be destroyed.
Room Parents
All rooms must be parented. In Terre D'Ange all rooms should be parented to +parent 1. This adds (Terre D'Ange) to the room name and sets various appropriate hidden flags and attributes. There are 5 parents in total and they are as follows. Typing +parent <#> will parent the room to that country.
- Terre D'Ange
- Aragonia
- Caerdicca Unitas
- Alba & Eire
- Skaldia
Builder Characters
Only staff and approved players can log into BLDR characters. Please do not chargen a builder character for your building unless you have prior approval from building staff.
A BLDR character is one that keeps the quota and credits used in the project for itself rather than the player who actually owns it, freeing up their own quota for other projects and objects. BLDR characters are only generally allowed for large public projects - otherwise, quota must be kept to ones own character.
Exits
- Exits must be named as such: Exit Name <short alias>;alias;alias;alias
Example: Silverwood Hall <SH>;sh;silverwood;silverwood hall;hall - Cardinal directions such as "North" and "southwest" must offer aliases such as "n" and "sw"; "up" and "down" must also provide "u" and "d".
- Avoid using 'h', 'i', or 'l' as aliases, as they are commonly used MUSH commands for help, inventory, and look.
- Every room should have an "out" exit, which should lead towards the main entrance, unless there's a very good reason for it not to. Just add 'out;o;exit;back;leave;return' to the name of one of your exits.
- All exits need descriptions, which are made with the following command: @desc <exit>=%r%t<text>%r
- All true exits should have the appropriate success messages:
@succ <exit>=<text> @osucc <exit>=<text> @odrop <exit>=<text>
(See help <command> for help on these commands)
When rooms will be locked, you must have the following:
@fail <exit>=<text> And @ofail <exit>=<text>, but this one is not required.
Rooms
All rooms should be desced in a style appropriate to the grid's style.
- @name here=Name of building - Name of Room
- @desc here=@desc here=%r%t<text>%r -- use %r%r%t to break up paragraphs
- All room descs should be !ansi with the exception of trigger words.
- All rooms should be parented. See Room parents above.
See Also: Building
